Fifth Devlog
Here's what the artists did:
The Butter Beast has been started:
Hi!!
The Outline, Cell and Jello shaders have finally been completed. They are all optimized with multiple parameters to work with so the artists and Devs alike can tweak the look of the game to their liking.
Cell shader preview:
Jello Shader parameters:
Finished characters with Jello Shader:
Finished cake layers both scary and cute:
Parallex background mapped out:

Made all the platforms:
We also worked on a sparkle overlay effect for our scene which we are gonna be incorporating into the changing mood later into our production.
Finally here is a screenshot of our game with our current models and shaders applied. Next week we will be working on a parallax background but for now we have a stylized HDRI as a placeholder.
and here is what the programmers did:
- you can now move along the platform
- made a lot of movement and jump changes
- both players have now both abilities
- if you jump on the other players head, you will get launched up
- you can both use the fishing rod
- you can both dash
- Layers get eaten now by the ButterBeast
- The player doesn't have collision when choosing respawn
- Bombs spawn at random location
- Camera movement
- test UI for how far you are in the level
Get [Group12]Bake it ‘till you make it!
[Group12]Bake it ‘till you make it!
Status | In development |
Authors | TheRambi, Hitanee, mathijs warlop, puor.ferret, PelleMinjauw_Howest, Dan_Armonas |
Genre | Platformer |
Tags | Casual, Co-op, Fast-Paced, No AI, Two Player |
More posts
- Sixth Devlog2 days ago
- Fourth Devlog37 days ago
- Third Devlog44 days ago
- Second Devlog51 days ago
- First Devlog57 days ago
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