Tenth Devlog
Hiiii!!
We're almost there!!!
One more week and we'll be able to fully publish the game!
Art:
added tutorial UI:
Character Shaders changed from the Jello Shader to Cell Shader:
CinaBunny and EmoJimmy:

JelloGent and DoughDarling:
Made new victory and game over screens

Programming:
The bombs now flicker faster if they're going to explode.
For the rest visually there's not really that changed on the programmers side, but we did change a lot of stuff!!
- you can't die in the tutorial by spikes, since they don't spawn anymore when you're in the tutorial
- players spawn now immediately in our Cake (game) Scene
- both player need to ready up (no visuals yet)
- reworked our Start Menu to be a lot more intriguing
And of course we fixed some bugs like:
- the bombs not spawning anymore
- the sparkles RFX went into the dark area
- the player was sometimes stretched when they stood on a platform
- the controller rumble not activating anymore
- the 'players joined' counter didn't update correctly
- models in select screen weren't show right
Files
Get Bake it ‘till you make it!
Bake it ‘till you make it!
Status | In development |
Authors | TheRambi, Hitanee, mathijs warlop, puor.ferret, PelleMinjauw_Howest, Dan_Armonas |
Genre | Platformer |
Tags | Casual, Co-op, Fast-Paced, No AI, Two Player |
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