Ninth Devlog
Hello everybody!!!
This was our final week for production!
This means that after this we won't add any more game mechanics.
Here's what the artists did:
worked on lighting and ambience

Finished creating RFX Bubble power:
Also say hello to two new characters:
CinaBunny:
EmoJimmy:
Animated even scarier eyes
Extnded the parallax background for a victory layer
and here's what the programmers did:
We ironed out some pesky bugs, and we implemented the height tracker and health bar that the artists made
we also added a bunch of sound effects and a soundtrack to the game!
a RFX for the bombs exploding and the players using their ability has also been added.
A winning layer is now spawned at the top to see when you are close to winning the game.
The Eyes at the higher layers have also been replaced.
The platforms of the layers that are almost getting eaten, fade out and in now to visualize when they will despawn.
Files
Get [Group12]Bake it ‘till you make it!
[Group12]Bake it ‘till you make it!
Status | In development |
Authors | TheRambi, Hitanee, mathijs warlop, puor.ferret, PelleMinjauw_Howest, Dan_Armonas |
Genre | Platformer |
Tags | Casual, Co-op, Fast-Paced, No AI, Two Player |
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- Second Devlog73 days ago
- First Devlog79 days ago
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